google-site-verification=Bi5tI8WZLmgLQCt3p-aIw8z5CkJAHeD9rrURuZtohHM Availability of Resources for LGBTQIAP+ in Human Factors, UX, and HCI - Human Factors Minute

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Availability of Resources for LGBTQIAP+ in Human Factors, UX, and HCI

...and now for another Human Factors Minute!

In recent years, leaders and organizations within Human Factors, HCI, and UX have focused efforts on improving inclusivity throughout the fields. While these efforts have not gone unnoticed, the lack of diversity, specifically the inclusion of the LGBTQIA+ community, persists.

In our research, we found a limited availability of resources for marginalized community members entering the field, as well as limited consideration of queer users in design. Few studies have examined the inclusion of this marginalized community in Human Factors.


One example of studies utilizing inclusionary research methods is a 2017 study examining the impact of technology on relationship therapy effectiveness. Another study, published in January 2022, highlighted the use of VR-based therapy to improve mental health outcomes.


While there are affinity groups and clubs within organizations, the lack of research on inclusion within the field suggests considerations for queer users are likely limited, as well.


This highlights a greater need for the inclusion of LGBTQIA+ members in all areas of research and design, who can advocate for queer users.


Participants in a 2019 study examining diversity at the HFES Annual Meeting noted the important role advocacy plays in increasing diversity and inclusion.


Given this information, it is clear that, in order to have more inclusive designs for queer users, our profession must ensure we support advocacy and allyship by providing considerations and resources for these users within our own fields.


This has been another Human Factors Minute!


Guest Read by Human Factors Cast Digital Media Lab member: Rashod Moten


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Transcript

...and now for another Human Factors Minute!

In recent years, leaders and organizations within Human Factors, HCI, and UX have focused efforts on improving inclusivity throughout the fields. While these efforts have not gone unnoticed, the lack of diversity, specifically the inclusion of the LGBTQIA+ community, persists.

In our research, we found a limited availability of resources for marginalized community members entering the field, as well as limited consideration of queer users in design. Few studies have examined the inclusion of this marginalized community in Human Factors.

sionary research methods is a:

While there are affinity groups and clubs within organizations, the lack of research on inclusion within the field suggests considerations for queer users are likely limited, as well.

This highlights a greater need for the inclusion of LGBTQIA+ members in all areas of research and design, who can advocate for queer users.

Participants in a:

Given this information, it is clear that, in order to have more inclusive designs for queer users, our profession must ensure we support advocacy and allyship by providing considerations and resources for these users within our own fields.

This has been another Human Factors Minute!

About the Podcast

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Human Factors Minute
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About your host

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Nick Roome

Nick is currently a Senior UX Researcher at Turvo in the Pacific Northwest, focused on developing innovative solutions and optimizing human performance for SaaS based supply chain logistics programs. Alongside colleague and friends, Blake Arnsdorff and Barry Kirby, Nick hosts and produces Human Factors Cast, a weekly podcast that investigates the sciences of human factors, psychology, engineering, biomechanics, industrial design, physiology and anthropometry and how it affects our interaction with technology. Nick’s other areas of interest include, but are not limited to virtual, augmented, and mixed reality, systems engineering, and artificially intelligent systems.

Nick Started Human Factors Cast in early 2016 as a side-project. He believed that the way Human Factors concepts were being communicated is broken and saw a way to fix it. After getting initial traction, Nick moved to work on the Human Factors Cast Digital Media Lab and began assembling a multi-disciplinary team to test out new concepts in Human Factors communication.