google-site-verification=Bi5tI8WZLmgLQCt3p-aIw8z5CkJAHeD9rrURuZtohHM Chernobyl (Part 2) - Human Factors Minute

Episode 41

Chernobyl (Part 2)

...and now for another Human Factors Minute! As with any complex event, a variety of factors combined to cause the Chernobyl disaster. These causes illustrate exactly how Human Factors touches many parts of an overall system's design. The incident occurred during experiments to test the operation of the independent power supply, in the event of loss of external power sources. The plant was operated in an unstable condition without adequate safety precautions. Personnel were inadequately trained (they were unaware of RBMK characteristics that made low power operation extremely hazardous). Inadequate containment structures allowed radioactive material into the atmosphere. Initial emergency response and countermeasures were inadequate. The disaster was a product of flawed reactor design, poor safety culture and serious mistakes by Chernobyl staff. When failures in complex technologies and human failures combine, the consequences are often multiplied. This has been another Human Factors Minute! Be sure to check out our main show at our official website: Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: Buy us a coffee: Join us on Discord: Follow us: Human Factors Cast Merchandise Store: Follow us on Twitch: Follow us on YouTube: Follow us on LinkedIn: Follow us on Twitter: Follow us on Facebook: Resources: Music by Kevin McLeod:

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About the Podcast

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Human Factors Minute
(Presented by Human Factors Cast)

About your host

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Nick Roome

Nick is currently a Senior UX Researcher at Turvo in the Pacific Northwest, focused on developing innovative solutions and optimizing human performance for SaaS based supply chain logistics programs. Alongside colleague and friends, Blake Arnsdorff and Barry Kirby, Nick hosts and produces Human Factors Cast, a weekly podcast that investigates the sciences of human factors, psychology, engineering, biomechanics, industrial design, physiology and anthropometry and how it affects our interaction with technology. Nick’s other areas of interest include, but are not limited to virtual, augmented, and mixed reality, systems engineering, and artificially intelligent systems.

Nick Started Human Factors Cast in early 2016 as a side-project. He believed that the way Human Factors concepts were being communicated is broken and saw a way to fix it. After getting initial traction, Nick moved to work on the Human Factors Cast Digital Media Lab and began assembling a multi-disciplinary team to test out new concepts in Human Factors communication.